The Two E's were happily sharing an office room at a totally legit AAA-game-studio, but were haunted everyday by the smell of a dead rat in the office-park false ceiling.
They longed for the day they would create indie games just like J. Blow, leaving behind the smell of decaying rodents in the walls of their totally legit workplace.
"It smells like a small mammal keeled over in this mainstream video game development office," is something we could imagine them saying.
Soon after, they were inspired to create the Greatest Model-Train-Set Simulator of late 2011.
Eight months later, TFE launched on the ol' Xbox 360, during the 2011 Indie Games Summer Uprising promotion. It's received several significant updates, while growing a small community of railfans, young and old alike.